Stormy.
Chapter two

The girl who kept opening the box.

Curious first, careful second, finished eventually.

I started the way a lot of people do — taking apart something that already worked to find out why it did. That habit never really left. These days it looks like design files, half-written Java and a browser with far too many tabs open, but it's the same impulse: see how the thing works, then make a better one.

These days most of that goes into ONR, a Minecraft network I develop for. Rather than buying plugins and wiring them together, I write them — the gamemodes, the ranks, the economy, the menus, the moderation tools. It means when something breaks at midnight, the fix is mine to make.

I like building for communities because the people using it are right there, telling you what's broken and what made them smile. A server is a rare kind of project: it never really ships, it just keeps being played.

I care about the small parts. Type that's comfortable to read. Buttons that say what they do. Menus that make sense on a phone at 2am, and on a console, and on a computer that shouldn't really be running the game at all. Nothing here is loud for the sake of it.

Make it clear before you make it clever. The rule I keep coming back to

Away from the screen I'm usually somewhere with music on — collecting songs, taking photographs I never post, and talking far too long about a book I've just finished.

Things I've made

A working list, in no particular order. Most of it started as “can you just…” and never quite stopped.

Minecraft — server side

  • Custom plugins, written from scratch
  • Admin commands & GUIs
  • Floating text & holograms
  • Ranks, permissions & economy
  • World management & generation
  • Moderation & staff tooling

Textures & addons

  • Bedrock addons
  • Shop textures
  • Sword textures
  • Low fire textures
  • Custom item models
  • Menu & interface art

Discord bots

  • Moderation bots
  • Anti-spam & anti-raid
  • Gambling
  • Minigames
  • Fishing
  • Counting
  • Join & leave messages
  • Server ↔ game bridges

…and a good deal more that never got written down.

Also comfortable with

  • Java
  • Web design
  • Front-end development
  • Branding & visual identity
  • Writing & storytelling
  • Making a mess make sense

How I like to work

Own the stack
If a feature matters, I'd rather write it than depend on someone else's black box.
Ship small, ship often
A new version for every change, kept and versioned, so nothing good is ever overwritten.
Everyone plays
Java or Bedrock, mouse or thumbstick — if only half the players can use it, it isn't finished.